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Finally, a few months after entering the alt class for necromancers, the administration introduced the same two-tournament involving new alt-classes of barbarians, which was a recent event, namely - Fury Barbarian Insight Tournament and Shadow Barbarian Insight Tournament. Discuss new classes of barbarians you can in this thread, but in this article I will tell you more details about them.
To begin with, the icon from the new alt-classes are as follows:
- Fury Barbarians
- Shadow Barbarians
The usual factional ability barbarians - "Combat readiness", which depends on faction skill level, is replaced by, replaced the "Tribal spirit" that increases the combat units and options absorbing damage from the formula 20%+[faction skill level]*1% to have the barbarian shaman also missing combat school, but instead they access Darkness magic school.
Here you can compare the original ups barbarians and Fury Barbarians:
Goblin archersShooter - This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
7 63 52-3 4-612 146 711 10
Wolf RaidersLarge creatureTriple strike - This creature performs three strikes at the target per move, being retaliated only after the first one.
Boar ridersLarge creatureIgnore defense 20% - This creature ignores 20% of the target's defense each time it deals physical damage.
9 104 34-6 3-518 205 511 108 106 6
Orc chiefsShooterNo melee penaltyBloodlustKnocking shot - In addition to its regular ranged damage this creature gains a chance to stun their target and postpone its move, knocking the target back by 0.2 points on the initiative bar after every successful strike.
Orc tyrantsShooterNo melee penaltyBloodlustDouble strike - This creature performs two strikes at the target per move, being retaliated only after the first one.
11 126 55-12 5-1065 705 58 9
Ogre magiRageKnockbackCaster - This creature can use its own set of spells (Chastise(+9)) and it possesses its reserve of mana. Its 'Spell power' parameter depends on the number of creatures in its stack.
Ogre trophy-huntersRageKnockbackMayhem - This creature has a chance to decrease the target's speed by 50% and its initiative by 30% on any ranged or melee hit. The effect lasts for 2 turns.
20 2210 1211-15 12-1665 659 812 12
ThunderbirdsFlyerLarge creatureTransporter - This ability allows every creature of the stack to grab one allied creature into each paw and transport them to any tile of the battlefield within the creature's movement range. Large creatures cannot be transported. The maximal amount of creatures being transported cannot exceed twice the numbers of the transporting stack.Thunderbolt - This creature has a chance to deal additional damage on each attack by casting a 'Lightning' spell at Advanced magic talent level. Deal 8+16*N0.7 air (lightning) damage to target enemy stack.
FirebirdsFlyerLarge creatureImmune to fire - Fire elemental damage that would be dealt to this creature is reduced to zero.Fire breath - This creature deals additional 5 fire elemental damage per unit in stack.
23 2518 1719-2820-2695 1005 410 108 106 6
Cyclop kingsShooterBesiege - This creature deals 10 times the normal damage to constructions.
Cyclop generalsShooterStunning shot - After every ranged attack, this creature has a chance to stun the target so that it would not return fire and would lose all its accumulated initiative. Stun doesn't affect mechanical creatures.
33 3525 2530-5035-45250 2805 59 9
Ancient BehemothsLarge creatureIgnore defense 60% - This creature ignores 60% of the target's defense each time it deals physical damage.
Infuriated behemothsLarge creatureIgnore defense 40% - This creature ignores 40% of the target's defense each time it deals physical damage.Ferocious wound - Besides taking normal damage, the target of this creature's melee attack has its speed reduced by 3 and takes 10% original damage on each turn for 2 turns.
Here you can compare the original ups barbarians and Shadow Barbarians:
Goblin warlocksCaster - This creature can use its own set of spells (Delay(-25%), Curse(-65%)) and it possesses its reserve of mana. Its 'Spell power' parameter depends on the number of creatures in its stack.
7 63 52-3 4-612 146 711 10
Wolf RaidersLarge creatureTriple strike - This creature performs three strikes at the target per move, being retaliated only after the first one.
Boar ridersLarge creatureIgnore defense 20% - This creature ignores 20% of the target's defense each time it deals physical damage.
9 64 34-6 3-418 135 411 118 66 6
Orc chiefsShooterNo melee penaltyBloodlustKnocking shot - In addition to its regular ranged damage this creature gains a chance to stun their target and postpone its move, knocking the target back by 0.2 points on the initiative bar after every successful strike.
Orc shamansShooterNo melee penaltyBloodlustСaster - This creature can use its own set of spells (Weakness(-9)) and it possesses its reserve of mana. Its 'Spell power' parameter depends on the number of creatures in its stack.
11 6 5-12 65 5 8
Ogre magiRageKnockbackCaster - This creature can use its own set of spells (Chastise(+9)) and it possesses its reserve of mana. Its 'Spell power' parameter depends on the number of creatures in its stack.
20 1610 1011-15 11-1565 609 812 13
ThunderbirdsFlyerLarge creatureTransporter - This ability allows every creature of the stack to grab one allied creature into each paw and transport them to any tile of the battlefield within the creature's movement range. Large creatures cannot be transported. The maximal amount of creatures being transported cannot exceed twice the numbers of the transporting stack.Thunderbolt - This creature has a chance to deal additional damage on each attack by casting a 'Lightning' spell at Advanced magic talent level. Deal 8+16*N0.7 air (lightning) damage to target enemy stack.
Dark rocsFlyerLarge creatureShroud of darkness - Upon each successful melee attack, this creature applies randomly one of the following spells: Delay, Curse, Weakness. The spells are applied at Advanced Darkness magic level for up to 3 turns.
23 2518 1719-2820-2695 1005 410 108 106 6
Cyclop kingsShooterBesiege - This creature deals 10 times the normal damage to constructions.
Cyclop generalsShooterStunning shot - After every ranged attack, this creature has a chance to stun the target so that it would not return fire and would lose all its accumulated initiative. Stun doesn't affect mechanical creatures.
33 3525 2530-5035-45250 2805 59 9
Ancient BehemothsLarge creatureIgnore defense 60% - This creature ignores 60% of the target's defense each time it deals physical damage.
Infuriated behemothsLarge creatureIgnore defense 40% - This creature ignores 40% of the target's defense each time it deals physical damage.Ferocious wound - Besides taking normal damage, the target of this creature's melee attack has its speed reduced by 3 and takes 10% original damage on each turn for 2 turns.
Here you can compare ups Shadow Barbarians and Fury Barbarians:
2 31 31-2 1-23 35 511 10- 10- 6
Goblin warlocksCaster - This creature can use its own set of spells (Delay(-25%), Curse(-65%)) and it possesses its reserve of mana. Its 'Spell power' parameter depends on the number of creatures in its stack.
Goblin archersShooter - This creature can deal ranged damage. When the target is outside range (6 tiles by default), it only takes half the normal damage. This creature can't perform ranged attacks when there is an enemy stack adjacent to it. It does half the normal damage when attacking in melee. The amount of ranged attacks in every combat is limited to the 'Shots' parameter of every shooter. If shots go down to zero, the creature is unable to deal ranged damage until end of combat or until shots are restored.
6 5 4-6 14 7 10
Boar ridersLarge creatureIgnore defense 20% - This creature ignores 20% of the target's defense each time it deals physical damage.
6 103 33-4 3-513 204 511 106 106 6
Orc shamansShooterNo melee penaltyBloodlustСaster - This creature can use its own set of spells (Weakness(-9)) and it possesses its reserve of mana. Its 'Spell power' parameter depends on the number of creatures in its stack.
Orc tyrantsShooterNo melee penaltyBloodlustDouble strike - This creature performs two strikes at the target per move, being retaliated only after the first one.
11 126 55-12 5-1065 705 58 9
Ogre magiRageKnockbackCaster - This creature can use its own set of spells (Chastise(+9)) and it possesses its reserve of mana. Its 'Spell power' parameter depends on the number of creatures in its stack.
Ogre trophy-huntersRageKnockbackMayhem - This creature has a chance to decrease the target's speed by 50% and its initiative by 30% on any ranged or melee hit. The effect lasts for 2 turns.
16 2210 1211-15 12-1660 658 813 12
Dark rocsFlyerLarge creatureShroud of darkness - Upon each successful melee attack, this creature applies randomly one of the following spells: Delay, Curse, Weakness. The spells are applied at Advanced Darkness magic level for up to 3 turns.
FirebirdsFlyerLarge creatureImmune to fire - Fire elemental damage that would be dealt to this creature is reduced to zero.Fire breath - This creature deals additional 5 fire elemental damage per unit in stack.
25 17 20-26 100 4 10 10 6
Cyclop generalsShooterStunning shot - After every ranged attack, this creature has a chance to stun the target so that it would not return fire and would lose all its accumulated initiative. Stun doesn't affect mechanical creatures.
35 25 35-45 280 5 9
Infuriated behemothsLarge creatureIgnore defense 40% - This creature ignores 40% of the target's defense each time it deals physical damage.Ferocious wound - Besides taking normal damage, the target of this creature's melee attack has its speed reduced by 3 and takes 10% original damage on each turn for 2 turns.
And was replaced by a central skill in the new alt-class barbarians, the barbarians of blood is - "Conservation of spirit" while the barbarian shaman is - "Ancestors` shadows".
The central skills of new alto classes
Conservation of spirit
Ancestors` shadows
Commanded troops lose twice less Tribal spirit points on dampening the damage taken.
Every time the lord casts a Darkness magic school spell, commanded stacks gain +40 Tribal spirit.
Bonuses on the levels of tribal spirit you can see here.
-boysya222- [12]
11.03.2014 в 09:57 | 0
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